Services

What will AGI do for Game software design and development services?

Game software specifically designed and developed for an individual customer. Game software is interactive software used for entertainment, role playing and simulation.

The work itself

Grounded Work Profile

Tools

  • Requirements Management SystemserviceBlueprint
  • Document Authoring SuiteserviceBlueprint
  • Game EngineserviceBlueprint
  • Digital Content Creation SuiteserviceBlueprint
  • Test Automation PlatformserviceBlueprint
  • Project Collaboration PlatformserviceBlueprint
  • Version Control SystemserviceBlueprint

Outputs

  • Game Source Code RepositoryserviceBlueprint
  • Game Design DocumentserviceBlueprint
  • Art Asset LibraryserviceBlueprint
  • Build ArtifactsserviceBlueprint

Measured by

  • Milestone Delivery TimelinessserviceBlueprint
  • Defect DensityserviceBlueprint
  • Acceptance Test Pass RateserviceBlueprint

Key steps

  • Scope Game Concept And RequirementsserviceBlueprint
  • Produce Game Design DocumentserviceBlueprint
  • Prototype Core GameplayserviceBlueprint
  • Create Art And Audio AssetsserviceBlueprint
  • Implement Game SystemsserviceBlueprint
  • Test And Debug BuildsserviceBlueprint
  • Review Milestone Build With ClientserviceBlueprint
  • Deliver Release BuildserviceBlueprint

How AGI delivers it

Four ways AGI delivers for Game software design and development services

  • Services-as-Software

    Get the professional outcome delivered as software, priced on results, not headcount.

    Services.do
  • Autonomous Agents as digital employees

    Hire a digital employee that does the job under earned, supervised autonomy.

    Agents.do

Value flow

How Game software design and development services connects

absorbs

  • Game Asset Productionmodel
  • Software Developmentmodel

composes

measured by

  • Acceptance Test Pass Ratemodel
  • Defect Densitymodel
  • Milestone Delivery Timelinessmodel

optimizes

  • Crash-Free Ratemodel
  • Development Velocitymodel
  • Frame Ratemodel
  • Player Retentionmodel

produces

  • Art Asset Librarymodel
  • Build Artifactsmodel
  • Game Design Documentmodel
  • Game Source Code Repositorymodel

realizes

  • Create Art And Audio Assetsmodel
  • Deliver Release Buildmodel
  • Implement Game Systemsmodel
  • Produce Game Design Documentmodel
  • Prototype Core Gameplaymodel
  • Review Milestone Build With Clientmodel
  • Scope Game Concept And Requirementsmodel
  • Test And Debug Buildsmodel