Services

What will AGI do for Online gaming services (except gambling)?

This subclass comprises provision of various games to be played online, on a subscription or single payment (fee) basis, except gambling. The games are streamed over the Internet to fixed and mobile devices.

The work itself

Grounded Work Profile

Tools

  • Player Account SystemserviceBlueprint
  • Matchmaking ServiceserviceBlueprint
  • Game Server InfrastructureserviceBlueprint
  • Game ClientserviceBlueprint
  • Trust And Safety PlatformserviceBlueprint
  • Payment Processing SystemserviceBlueprint

Outputs

  • Player Telemetry DatasetserviceBlueprint
  • Match History LogserviceBlueprint
  • In Game Transaction RecordserviceBlueprint

Measured by

  • Server UptimeserviceBlueprint
  • Match LatencyserviceBlueprint

Key steps

  • Create player accountserviceBlueprint
  • Match players into sessionsserviceBlueprint
  • Host game server sessionserviceBlueprint
  • Render live gameplayserviceBlueprint
  • Moderate player conductserviceBlueprint
  • Process in game purchasesserviceBlueprint

How AGI delivers it

Four ways AGI delivers for Online gaming services (except gambling)

  • Services-as-Software

    Get the professional outcome delivered as software, priced on results, not headcount.

    Services.do
  • Autonomous Agents as digital employees

    Hire a digital employee that does the job under earned, supervised autonomy.

    Agents.do

Value flow

How Online gaming services (except gambling) connects

composes

  • Abuse Detection Systemmodel
  • Content Delivery Networkmodel
  • Game Clientmodel
  • Game Server Clustermodel
  • Game Server Infrastructuremodel
  • Identity Management Systemmodel
  • Matchmaking Servicemodel
  • Payment Processing Systemmodel
  • Payments Gatewaymodel
  • Player Account Systemmodel
  • Player Profile Databasemodel
  • Trust And Safety Platformmodel

measured by

  • Match Latencymodel
  • Server Uptimemodel
  • Session Stabilitymodel

optimizes

  • Match Latencymodel
  • Matchmaking Wait Timemodel
  • Player Retentionmodel
  • Session Latencymodel

produces

  • In Game Transaction Recordmodel
  • Leaderboard Datamodel
  • Match History Logmodel
  • Player Progression Recordmodel
  • Player Telemetry Datasetmodel
  • Session Telemetry Datasetmodel